BioShock Infinite Season Pass
DLC

BioShock Infinite Season Pass

BioShock Infinite Season Pass

BioShock Infinite Season Pass

DLC
US$ 19.99

About the game

More game, More weapons, More power!

Continue the journey in the floating city of Columbia, with new locations, characters and weapons. Instant bonuses include 4 pieces of exclusive equipment, weapon and skins upgrades, plus 5 infusion jars. All immediate bonuses can only be earned by purchasing the Season Pass.

Highlights

  • Contains the DLCs:
    • BioShock Infinite: Burial at Sea - Episode One
    • BioShock Infinite: Burial at Sea - Episode Two
    • BioShock Infinite: Clash in the Clouds
    • BioShock Infinite: Early Bird Special Pack 
  • Expand the narrative and adventure with Bioshock Infinite Season Pass
  • Earn bonus from the first day with The Early Bird Special Pack, available only to those who have Season Pass
  • New stories
  • New characters
  • New Weapons

System Requirements

Minimum

  • OS: Windows Vista +
  • Storage: 20 GB
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 2GB
  • Graphics: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000

Recommended

  • OS: Windows 7 + [64-bit]
  • Storage: 30 GB
  • Processor: Quad Core
  • Memory: 4GB
  • Graphics: DirectX11 / AMD Radeon HD 6950 / NVIDIA GeForce GTX 560

Minimum

  • OS: 10.8.4 (Mountain Lion)
  • Storage: 30 GB
  • Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
  • Memory: 4 GB
  • Graphics: ATI Radeon HD 3870 / NVidia Geforce 640M

Recommended

  • OS: 10.8.4 (Mountain Lion)
  • Storage: 30 GB
  • Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
  • Memory: 4 GB
  • Graphics: ATI Radeon HD 3870 / NVidia Geforce 640M

Minimum

  • OS: ATI Radeon HD 3870 / NVidia Geforce 640M
  • Storage: 20 GB
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 1 GB
  • Graphics: NVidia/AMD - 4.1/DirectX 10.0

Recommended

  • Storage: 30 GB
  • Processor: Intel Core i5 3GHz
  • Memory: 8 GB
  • Graphics: NVidia/AMD OpenGL 4.2/DirectX 10.1