BioShock Infinite Season Pass
DLC

BioShock Infinite Season Pass

BioShock Infinite Season Pass

BioShock Infinite Season Pass

DLC
Unavailable

About the game

More game, More weapons, More power!

Continue the journey in the floating city of Columbia, with new locations, characters and weapons. Instant bonuses include 4 pieces of exclusive equipment, weapon and skins upgrades, plus 5 infusion jars. All immediate bonuses can only be earned by purchasing the Season Pass.

Highlights

  • Contains the DLCs:
    • BioShock Infinite: Burial at Sea - Episode One
    • BioShock Infinite: Burial at Sea - Episode Two
    • BioShock Infinite: Clash in the Clouds
    • BioShock Infinite: Early Bird Special Pack 
  • Expand the narrative and adventure with Bioshock Infinite Season Pass
  • Earn bonus from the first day with The Early Bird Special Pack, available only to those who have Season Pass
  • New stories
  • New characters
  • New Weapons

System Requirements

Minimum

  • OS: Windows Vista +
  • Storage: 20 GB
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 2GB
  • Graphics: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000

Recommended

  • OS: Windows 7 + [64-bit]
  • Storage: 30 GB
  • Processor: Quad Core
  • Memory: 4GB
  • Graphics: DirectX11 / AMD Radeon HD 6950 / NVIDIA GeForce GTX 560

Minimum

  • OS: 10.8.4 (Mountain Lion)
  • Storage: 30 GB
  • Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
  • Memory: 4 GB
  • Graphics: ATI Radeon HD 3870 / NVidia Geforce 640M

Recommended

  • OS: 10.8.4 (Mountain Lion)
  • Storage: 30 GB
  • Processor: 2.2 GHz Intel Core 2 Duo (Dual-Core)
  • Memory: 4 GB
  • Graphics: ATI Radeon HD 3870 / NVidia Geforce 640M

Minimum

  • OS: ATI Radeon HD 3870 / NVidia Geforce 640M
  • Storage: 20 GB
  • Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
  • Memory: 1 GB
  • Graphics: NVidia/AMD - 4.1/DirectX 10.0

Recommended

  • Storage: 30 GB
  • Processor: Intel Core i5 3GHz
  • Memory: 8 GB
  • Graphics: NVidia/AMD OpenGL 4.2/DirectX 10.1