Surviving Mars: Below and Beyond
DLC

Surviving Mars: Below and Beyond

Surviving Mars: Below and Beyond

Surviving Mars: Below and Beyond

DLC
S/ 53,34

About

The era of colonization is over and a new age of exploration has begun. You’ve just scratched the surface of Mars, now get ready to go below and beyond!

Highlights

  • Back to the Bases - Expand your colony into caves and lava tubes under the surface. Players can use existing structures, or underground-specific buildings to build a base for exploration. Expand with caution, potential cave-ins can destroy everything.
  • Mine Your Own Business - Players can now go below the surface and beyond the red planet for resource mining. Construct special rocket-propelled buildings to mine resources, including exotic minerals and Data Samples, on passing asteroids. Don’t stick around too long or else the Asteroid will drift away with your stuff!
  • Branching Paths - The Recon and Expansion research trees unlock additional buildings, vehicles, upgrades, and locales. They will also unlock asteroid mining and tunnel colonization.

System Requirements

Minimum

  • OS: Windows 7 64-bit +
  • Storage: 6 GB
  • Processor: 4th Generation Intel i3 CPU
  • Memory: 4 GB
  • Graphics: HD 4600/Geforce 620/Radeon 6450 +

Recommended

  • OS: Windows 7 64-bit +
  • Storage: 6 GB
  • Processor: 5th Generation Intel i5 CPU +
  • Memory: 8 GB
  • Graphics: Geforce 750 Ti

Minimum

  • OS: OSX 10.9 +
  • Storage: 6 GB
  • Processor: 4th Generation Intel i3 CPU
  • Memory: 4 GB
  • Graphics: OpenGL 4.5 (GeForce 600/AMD Radeon 7700 +r) 1GB of video RAM

Recommended

  • OS: OSX 10.9
  • Storage: 6 GB
  • Processor: Fast quad-core CPUs
  • Memory: 8 GB
  • Graphics: GeForce 970-level GPU [4GB]

Minimum

  • OS: Ubuntu 14 x86
  • Storage: 6 GB
  • Processor: 4th Generation Intel i3 CPU
  • Memory: 4 GB
  • Graphics: OpenGL 4.5 (GeForce 600/AMD Radeon 7700)

Recommended

  • OS: Ubuntu 14 x86
  • Storage: 6 GB
  • Processor: Fast quad-core CPUs
  • Memory: 8 GB
  • Graphics: GeForce 970-level GPU